Start doing minigames, especially Ancient Treasure hunt every day! Minigames give you Phirius Shells that allow you to buy stats that are as good as level instance stats you can pretty well mod with these stats later or sell for good price s o start doing them right away to avoid time loose!
Ancient treasure hunt additionally gives you constant free 1 month horses with item shop ones riding speed - so you can invest your starting cash into something better than mount and loose nothing!
When Xaviera ends, continue leveling your primary at Weeping Coast until it's level to avoid running out of quests later. You can get to weeping coast by riding East from Varanas to Ravenfell look at map , and through whole Ravenfell to Weeping Coast.
Remember to open transporters in Ravenfells Abandoned fortress on your way, and in Boulderwind Village at Weeping Coast. If you run out of quests at Weeping Coast before 56, continue to Savage Lands at North, but do not do it if you can avoid it!
Savage Lands is slower zone because mobs are harder, distances longer and quests give still about same experience values than at Weeping coast. Even more North North from Savage Lands there is zone called Aotulia Volcano, that is actually made for party questing. If you are planning to level extremely fast or if Weeping coast didn't make you hit 56 yet, do every quest at Savage Lands and Aotulia Volcano, but otherwise skip them!
When you hit level, check that you have secondary on level 50, all your elite skills obtained and you are wearing Demon Stronghold set check my gear guide for sulfficient crit rates, damage and attack. Move to Thunderhoof Hills. After entering Thunderhoof as level you can start using your daily quests for your secondary, because experiences in your usual quest lines should be high enough to keep you up to your quest lines level requirements.
There isn't enough quests in game to get to level 62 even if you do all zones! You are going to miss around 50kkkk experience which is around month of daily quests so don't move to Thunderhoof before level 56 except if you are planning to use months to leveling up! For all characters above 56 Quests from level ones at Thunderhoof to level ones at Tergothen Bay are all chained to same quest line, which means that without doing level ones you won't get level ones.
For this reason finishing all quests at each zone before leaving it is vitally important for your leveling. This mob is a member of the group. Server: Solas. Runes of Magic. Start your heroic saga today in a world full of magic and excitement: Choose your race, build a home and discover the fantastic world of Taborea in the classic free-to-play MMO! Fill your pockets with this bonus. Wheel of Destiny: Increased Odds!
Draw runes over the body to aid in healing; for instance — draw Laguz for blockages or Berkano for overall healing. Re: Tahadi middle east server, Revision 43 Post by lisa » Thu Jun 09, am Yeah I got on the server no problems now, so should be able to get some things working better.
For now mine does pretty much all the basic functions you would want, fights, heals, buffs, harvests, 1. It's very interesting seeing world chat in a language I don't understand lol I did notice from looking at ranks there are a lot of people with lots of gold, rubies and diamonds which took me by surprise, do they have give aways or anything?
I'll start testing revisions to see the latest we can use. Re: Tahadi middle east server, Revision 44 Post by harbifm » Thu Jun 09, am lisa wrote: Yeah I got on the server no problems now, so should be able to get some things working better. Re: Tahadi middle east server, Revision 45 Post by lisa » Thu Jun 09, pm I made some good progress tonight, 1. Catch cavy works as it does in the current revision.
Miller's 1. This tells me that the inventory item is working but the buff isn't working. Did some testing and the code that checks for buffs should work. When I use the same in game function whilst in game it prints the names of all the buffs as it should.
I need to test the bot function for checking names a bit more. I am working on rev though so if you arn't on then it may or may not cause issues using the files I post. They can hit very hard when they charge. Best to get someone other than the tank pull them from range and we found a tank can interupt their charge if they charge them once they are pulled.
Dies fairly easy after the initial charge if the tank misses a charge. Crabs 1. Poison Newts 1. Maggots 1. Typically in groups of 4 to 7, have a tank pull them or charge them, have everyone stay close in a group and then have a mage discharge and AoE them down.
They will drop parasites onto group members and they in turn will spawn smaller maggots. The larger Water Elementals 1. All of them needs to be killed to open the barrier to get access to Lytfir at the end of the instance. Some of them are immune to certain types of damage so melees should be aware of the targets and which one they can kill.
Tab target to see which are immune. The larger version of itself typically disappears for a short time when the smaller ones appear but will pop back up after about 10s or so.
It is not timed to when the smaller ones dies. Once all the large Water Elementals are dead, the barrier at the bottem of the ramp will disappear and you drop down off the pathway and head towards the end. Before you cross the last bridge, buff everyone. Lytfir Lytfir has just under 4M HPs. Once you cross the bridge, Lytfir will be at the back of the large room, he will go towards the group once you past the bridge.
We know it cannot be used on yourself though. The crystals on the ground that you pick up will also disappear after a short time so they will either have to be used fairly soon or they will expire. It is reusable every 30s or so. Gestero Once the Jailor has been killed, groups of 3 nagas will start spawning from the entrance where you came from. Use the runes on all 4 and the boss fight will begin. Do note however, that regardless of wether or not you free gestero or not, the nagas will spawn 10 times, which means that you should break 3 chains, then wait for the last naga spawn and only then break the last chain.
When gestero is freed, 2 things will happen: 1 He will be vulnerable for a little while, in which time the tank grabs agro and moves to tanking position either right or left side on the map above, the other raid group will position themselves on the opposite side. Full DPS on boss from now on, you will have about 10 minutes to kill the boss after which another boss will spawn and rape you.
Gesteros fire will cleanse the earth! Andriol Since the bug got fixed, this boss became slightly harder, below you can find the proper tactic. The tank will also pull the boss atleast to the middle of the bridge. Andriol has a few special abilities. Glamo Everyone has to stand in a line infront of the rightern statue. The tank will pull the boss to that line as well. They have pretty high damage. They will random attack a partymember. They will disappear at some point, just like the 3 spawned mobs.
This boss has 3 special abilities:. Vrantal This boss has a very huge aggro range, so make sure you all run in at the same time. The tank tanks it in the middle. Every single DPS, ranged or melee stands as close to the boss as possible The red circle when selecting him is big, if you stand in there you should be fine. Next to that this boss has some very special abilities:. After the 3rd set of mobs the boss attacks again, but a 4th set of mobs will spawn.
Kill these as well. This thing can repeat for a while. The players who were up are transported down again and need to correct their position a bit.
Zygos According to many people the easiest boss in Hall of Survivors. All partymembers stick together. It sometimes goes in non-attackable mode and spawns a copy of every player.
Kill the copies as fast as you can and after a while you can attack the boss again. Next to that this boss also random casts a skill which causes 5k damage to everyone Meteor.
Priest can easily heal this. Nobodies Rum is advised here. This boss is actually 2 kind of bosses. Kill the horse first. Noone has to focus on the the mob behind it. Please make sure to fight the boss in the middle of the room. This is important for the next step. As soon the horse is dead… 4 players get a color.
In the corners of the room there are 4 crystals. Every crystal has a color random which crystal gets which color everytime. Find the color fitting your buff you have 8 seconds and click on the crystal.
At some point it resets, and after a while people get a color again. Nobodies Rum is advised to make you run faster. Andaphelmor This is a very tactical boss, but I personally think this is a boss which is really enjoyable. Below you can find how it looks like:. Trashmobs: — The groups of mobs is just pull and CC If you have a good tank, just tank all.
The Elders can heal so their heals must be interrupted. They have 2 abilities. Rune Reverse and a skill which is easy to interrupt Some sort of Sword Attack on tank. The other mob has an AoE skill which ticks 3x Damage. Just try to interrupt as much skills as you can. Make sure to jump away when casted. Charionys I would say this is not a very hard boss.
It has a few special abilities which can make you wipe. Lady Hansis A boss which requires speed and knowledge of other bosses. You need to use the tactic you use at the normal instance as well. Ofcourse there bosses damage is tweaked massively. For example, AoE from Ancalon hits for 5k per tick. She also spawns snakes from the gates. These snakes need to be killed asap to prevent wiping. Kill the mobs on the sides.
Let 2 players get the costume and stand on the place of the mob you got the costume from Instructor must stand in 1 of the circles where an instructor is, same for the other side. The important thing is, the casting may not be broken, so there must be a constant 6 casters. This is the time when your party can kill the mob in your circle. Loot the body Which drops a costume and move to the next circle. Let the player who got the 2nd costume stand in the circle, start casting and then the party can kill the mob again.
Loot body, move to next circle, etc, etc. When you done this the barrier is gone and you can continue to clear. Before you start the fight. For this instance I will also try to post a detailed description of how to do the trashmobs. This is the part where it goes tricky-mode.
The gate which activates the alarm. As soon you go trough the doorway it gives an intruder alert. This triggers an effect which spawns alot of mobs from crevices which spawn. Each of these rooms has a miniboss. You need to kill both of them to get 2 rune pieces. These 2 rune pieces are required to deactive the pillars which deactive the spawning of mobs. The crevice and the miniboss. The usual tactic is, as soon you walk in Use nobodies rum , kill the first miniboss, loot it 1 person should get both the runes.
After that walk straight to next room. Die just around the corner inside the room. Please remember, as soon you leave the room of the miniboss, it triggers the intruderalert effect again.
The priest will resurrect once the intruderalert mobs have disappeard. This boss has a 18k AoE and needs to be killed fast. This is the place where to die. Run further down the path and activate the 2 pillars. The 2 pillars which have to be activated. Each of them drop a Condemned Rune.
You can use them for this bossfight. This is a pretty easy boss. Tank takes it to the middle and tanks it there. It basically has 3 skills it can do. It starts directly after the boss. You have the transport crystal on your left and a small stairs going up. Kill the mobs in range first. Resurrect, kill first boss, run to second boss and die again.
Same story as Entrance to Naos. Probably the easiest boss in this instance. Please remember 1 thing. Aosniya has a very high aggro range. Huge the wall and go to the right as soon you entered his room.
The tank has to take aggro on the adds though. This is probably the hardest boss in the instance. Before you walk in you must take full food and have full mana.
This boss has a few abilities:. Just kill your way up. A Melee Left and Magic Right add. They have to be killed at the same time Origin. Blackhorn Nisorn Tank and spank. When you aggro him he places barriers at both exits of the room so make sure your whole team is inside when you start fighting. He also spawns adds, i dont really know what these adds do but they are very weak like hp. Adds must be killed since they leech mana from you.
Blackhorn Bareth and Blackhorn Afalen Two bosses at the same time. Thats pretty much all there is to say. No special abilities except for room AoE and they die rather fast.
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